About me

Want to know more about me and my skills? Scroll down and see more info!

Part designer

Designing is a way of living for me. I can get inspiration from some many things. I can loose all that creativity that's stuck in my head and bring it to live. That's quite awesome right? Here is what i do:

  • User Interface Design
  • User Experience Design
  • Interaction Design
  • Website Design
  • Branding / Logo Design / Illustrations
  • InVision prototyping

Part coder

It's also important for me to know the basics of programming. If i have to design a website, i sometimes make the design with code first to see the directly results on the web. A few basics i know from programming are:

  • HTML5
  • CSS3

With these technologies i can create fully responsive and functional interfaces. After all, your customers are your biggest stakeholders.

Part Life enjoyer

When i'm not designing or coding i like to do:

  • Photography & Editing
  • Video & Editing
  • Downhill skateboarding
  • Blogging
  • Traveling

These things are also really important for me because in a way i can combine it with designing. I get a lot of inspiration doing these things.

Some principles of User Interface Design i use

Clarity is job #1

Clarity is the first and most important job of any interface. To be effective using an interface you've designed, people must be able to recognize what it is, care about why they would use it, understand what the interface is helping them interact with, predict what will happen when they use it, and then successfully interact with it.

Interfaces exist to enable interaction

Interfaces exist to enable interaction between humans and our world. They can help clarify, illuminate, enable, show relationships, bring us together, pull us apart, manage our expectations, and give us access to services.

Conserve attention at all costs

We live in a world of interruption. It's hard to read in peace anymore without something trying to distract us and direct our attention elsewhere. Attention is precious.

Keep users in control

Humans are most comfortable when they feel in control of themselves and their environment. Thoughtless software takes away that comfort by forcing people into unplanned interactions, confusing pathways, and surprising outcomes.

Direct manipulation is best

The best interface is none at all, when we are able to directly manipulate the physical objects in our world. Since this is not always possible, and objects are increasingly informational, we create interfaces to help us interact with them.

One primary action per screen

Every screen we design should support a single action of real value to the person using it. This makes it easier to learn, easier to use, and easier to add to or build on when necessary.

Keep secondary actions secondary

Screens with a single primary action can have multiple secondary actions but they need to be kept secondary!

Interfaces exist to be used

As in most design disciplines, interface design is successful when people are using what you've designed.

My Skills

  • Adobe Photoshop
  • Adobe Edge Animate
  • Adobe Lightroom
  • Adobe InDesign
  • Adobe After effects
  • Adobe illustrator
  • Final Cut Pro
  • HTML 5
  • CSS3
  • Javascript
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